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Oliver Phillips
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Qubicle Voxel Editor Registration Code: How to Unlock All the Features and Options of the Software on PC


Qubicle Voxel Editor Activation Code and Serial Key for PC




If you are looking for a professional voxel editor that can help you create stunning 3D models with a unique, blocky charm, then you might want to check out Qubicle Voxel Editor. This software is optimized for the easy creation of 3D models with voxels, which are 3D pixels that allow for a unique aesthetic and workflow. In this article, you will learn what Qubicle Voxel Editor is, how to download and install it on your PC, how to activate it with a serial key, how to use it to create 3D models, and some tips and tricks for Qubicle Voxel Editor users.




Qubicle Voxel Editor Activation Code And Serial Key For Pc



What is Qubicle Voxel Editor?




Qubicle Voxel Editor is a software developed by Minddesk Software GmbH, a company based in Germany. It was released in 2016 on Steam, where it has received mixed reviews from users. Qubicle Voxel Editor is designed for professionals, with all the tools and options artists expect and need. It was used on big hits like Crossy Road and Shooty Skies, and will enable you to quickly design your own 3D models at an affordable price .


Features and benefits of Qubicle Voxel Editor




Qubicle Voxel Editor has many features and benefits that make it a great choice for voxel artists. Here are some of them:


  • Draw and paint intuitively in three dimensions



  • Build, color and clean meshes in a single step



  • Unleash your imagination in a charming retro style



  • Feel at home with familiar tools of standard 2D and 3D software



  • Start creating in an hour thanks to an intuitive interface and workflow



  • Create very large models and scenes



  • Edit your models easily in component parts



  • Get efficient mesh optimization perfect for mobile games



  • Edit voxels in 3D or on a 2D canvas



  • Get 21 different tools for drawing, selecting and transforming voxels



  • Use tool-mirroring symmetry



  • Transform and modify selected voxels or whole objects with over 40 different actions



  • Create up to 16 million objects per scene with a maximum size of 1024x512x1024 voxels per object



  • Import and export all supported voxel formats (QB, QEF, QBT, QMO, QBCL, VOX, Minecraft Schematic)



  • Export unoptimized meshes as OBJ, FBX and Collada (Mesh optimization available with Mesh DLC)



  • Export slices as PNG



  • Customize the user interface, including your own hotkeys



  • Use 3D printing or upload your models online with Sketchfab integration



  • Get free updates and support from the developer



As you can see, Qubicle Voxel Editor has a lot to offer for voxel artists of all levels and styles. Whether you want to create simple or complex models, Qubicle Voxel Editor can help you achieve your creative vision.


How to download and install Qubicle Voxel Editor on PC




If you want to try Qubicle Voxel Editor on your PC, you can download it from Steam or from the official website . The software is compatible with Windows 7, 8, and 10, and requires a minimum of 4 GB of RAM and 200 MB of disk space. Here are the steps to download and install Qubicle Voxel Editor on PC:


  • Go to Steam or the official website and purchase Qubicle Voxel Editor. You can choose between the Basic Edition ($19.99), the Constructor Edition ($39.99), or the Master Edition ($79.99). The Basic Edition has all the essential features for voxel editing, while the Constructor Edition adds more tools and options for advanced users. The Master Edition includes everything in the Constructor Edition plus the Mesh DLC, which allows you to optimize your meshes for mobile games.



  • After purchasing Qubicle Voxel Editor, you will receive a confirmation email with a download link. Click on the link and follow the instructions to download the installer file.



  • Run the installer file and follow the instructions to install Qubicle Voxel Editor on your PC. You can choose the destination folder and create a desktop shortcut if you want.



  • Launch Qubicle Voxel Editor from your desktop or start menu. You will be greeted by a welcome screen that will guide you through the basics of the software. You can also access the user manual, tutorials, and support from this screen.



Congratulations, you have successfully downloaded and installed Qubicle Voxel Editor on your PC. Now you are ready to activate it with a serial key.


How to activate Qubicle Voxel Editor with serial key




To activate Qubicle Voxel Editor with a serial key, you need to have a valid license that matches your edition of the software. A serial key is a unique code that grants you access to all the features and updates of Qubicle Voxel Editor. Without a serial key, you will not be able to use Qubicle Voxel Editor beyond the trial period.


Why you need a serial key for Qubicle Voxel Editor




A serial key for Qubicle Voxel Editor is important for several reasons:


  • It verifies that you have purchased a legitimate copy of Qubicle Voxel Editor from an authorized source.



  • It unlocks all the features and options of your edition of Qubicle Voxel Editor.



  • It allows you to receive free updates and support from the developer.



  • It prevents piracy and unauthorized use of Qubicle Voxel Editor.



A serial key for Qubicle Voxel Editor is a one-time purchase that lasts for a lifetime. You can use it on up to three devices at the same time. However, you cannot share it with others or use it on more than three devices simultaneously. Doing so may result in your license being revoked or suspended.


Where to get a serial key for Qubicle Voxel Editor




If you have purchased Qubicle Voxel Editor from Steam or from the official website, you should have received a serial key in your confirmation email. If you have not received it or lost it, you can contact the developer at support@minddesk.com and provide proof of purchase. They will resend you your serial key as soon as possible.


If you have purchased Qubicle Voxel Editor from another source, such as a third-party reseller or a bundle offer, you may not have received a serial key at all. In that case, you should contact the source where you bought it and ask them for your serial key. If they cannot provide it or refuse to do so, you may have been scammed or sold a pirated copy of Qubicle Voxel Editor. In that case, you should report them to Steam or the developer and request a refund if possible.


How to enter the serial key in Qubicle Voxel Editor




To enter the serial key in Qubicle Voxel Editor, follow these steps:


  • Launch Qubicle Voxel Editor and click on the "Help" menu at the top.



  • Select "Enter Serial Key" from the drop-down menu.



  • A dialog box will appear, asking you to enter your serial key. Copy and paste your serial key from your confirmation email or type it manually. Make sure you enter it correctly and do not include any spaces or extra characters.



  • Click on the "OK" button to confirm your serial key.



  • A message will appear, telling you that your serial key has been accepted and that Qubicle Voxel Editor has been activated. Click on the "OK" button to close the message.



Congratulations, you have successfully activated Qubicle Voxel Editor with your serial key. Now you can enjoy all the features and options of your edition of Qubicle Voxel Editor.


How to use Qubicle Voxel Editor to create 3D models




Now that you have downloaded, installed, and activated Qubicle Voxel Editor on your PC, you are ready to use it to create 3D models with voxels. Qubicle Voxel Editor has a user-friendly interface and workflow that will help you get started quickly and easily. In this section, you will learn the basic tools and interface of Qubicle Voxel Editor, how to draw and paint voxels in 3D or 2D, how to transform and modify voxels or objects, and how to export and share your models.


Basic tools and interface of Qubicle Voxel Editor




When you launch Qubicle Voxel Editor, you will see the main window of the software, which consists of several parts:


  • The menu bar at the top, which contains various menus for file, edit, view, tools, help, and more.



  • The toolbar below the menu bar, which contains icons for quick access to common tools and actions.



  • The workspace in the center, which is where you create and edit your models. The workspace consists of four views: front, top, side, and perspective. You can switch between them by clicking on the tabs at the bottom of each view. You can also resize or rearrange them by dragging their borders or corners.



  • The status bar at the bottom, which displays information about your current tool, action, selection, position, size, color, and more.



  • The palette on the right side, which shows the colors you can use for drawing and painting voxels. You can add or remove colors by clicking on the plus or minus buttons at the bottom of the palette. You can also change the color mode by clicking on the RGB or HSV buttons at the top of the palette.



  • The inspector on the left side, which shows the properties and settings of your current object or scene. You can change the name, position, rotation, scale, visibility, color index, material type, and more of your object or scene by editing the fields in the inspector. You can also add or delete objects by clicking on the plus or minus buttons at the bottom of the inspector.



After choosing a template, click on the "OK" button to create your scene. You will see your scene in the workspace, with the objects in the template already placed for you. You can select an object by clicking on it in the workspace or in the inspector. You can also select multiple objects by holding down the Ctrl key and clicking on them. You can deselect an object by clicking on an empty space in the workspace or pressing Esc. To create a new object in your scene, go to File > New > Object or press Ctrl+Shift+N. A dialog box will appear, asking you to name your object and choose its size in voxels. A voxel is a 3D pixel that makes up your object. You can choose any size from 1x1x1 to 1024x512x1024 voxels. After choosing a size, click on the "OK" button to create your object. You will see your object in the workspace, as a solid cube of voxels with a default color. You can change the color of your object by selecting it and clicking on a color in the palette. To draw and paint voxels on your object, you need to use the tools in the toolbar. There are 21 different tools for drawing, selecting and transforming voxels. You can access them by clicking on their icons in the toolbar or pressing their corresponding hotkeys. The most common tools are: - The pencil tool (P), which allows you to draw voxels on your object by clicking and dragging on the workspace. - The eraser tool (E), which allows you to erase voxels from your object by clicking and dragging on the workspace. - The paint tool (A), which allows you to paint voxels on your object with a different color by clicking and dragging on the workspace. - The fill tool (F), which allows you to fill an area of voxels on your object with a different color by clicking on a voxel in the workspace. - The select tool (S), which allows you to select a rectangular area of voxels on your object by clicking and dragging on the workspace. - The move tool (M), which allows you to move selected voxels or objects by clicking and dragging on the workspace. - The rotate tool (R), which allows you to rotate selected voxels or objects by clicking and dragging on the workspace. - The scale tool (T), which allows you to scale selected voxels or objects by clicking and dragging on the workspace. You can also edit voxels in 2D mode by switching to the front, top, or side view in the workspace. In 2D mode, you can use the same tools as in 3D mode, but with some differences: - The pencil tool (P) draws a line of voxels instead of a single voxel. - The eraser tool (E) erases a line of voxels instead of a single voxel. - The paint tool (A) paints a line of voxels instead of a single voxel. - The fill tool (F) fills an area of voxels instead of a single voxel. - The select tool (S) selects a rectangular area of voxels instead of a single voxel. - The move tool (M) moves selected voxels or objects along one axis instead of three axes. - The rotate tool (R) rotates selected voxels or objects around one axis instead of three axes. - The scale tool (T) scales selected voxels or objects along one axis instead of three axes. You can switch between 3D and 2D mode by pressing Tab or clicking on the 3D/2D button in the toolbar. To transform and modify selected voxels or objects, you need to use the actions in the menu bar. There are over 40 different actions for transforming and modifying selected voxels or objects. You can access them by going to Edit > Transform or Edit > Modify in the menu bar or pressing their corresponding hotkeys. Some of the most common actions are: - Flip X/Y/Z, which flips selected voxels or objects along one axis. - Mirror X/Y/Z, which mirrors selected voxels or objects along one axis. - Rotate X/Y/Z 90/180/270, which rotates selected voxels or objects around one axis by a certain angle. - Scale X/Y/Z 50%/200%, which scales selected voxels or objects along one axis by a certain percentage. - Extrude X/Y/Z +/-, which extrudes selected voxels or objects along one axis by a certain amount. - Inset X/Y/Z +/-, which insets selected voxels or objects along one axis by a certain amount. - Bevel X/Y/Z +/-, which bevels selected voxels or objects along one axis by a certain amount. - Smooth X/Y/Z +/-, which smooths selected voxels or objects along one axis by a certain amount. You can also use some advanced actions such as: - Boolean Union, which merges selected objects into one object. - Boolean Subtract, which subtracts one object from another object. - Boolean Intersect, which creates a new object from the intersection of two objects. - Boolean Cut, which cuts a hole in one object with another object. - Boolean Split, which splits one object into two objects along a plane. - Matrix Clone, which creates multiple copies of an object along a grid. - Matrix Merge, which merges multiple objects into one object along a grid. - Matrix Slice, which slices an object into multiple objects along a grid. You can access these actions by going to Edit > Boolean or Edit > Matrix in the menu bar or pressing their corresponding hotkeys. To export and share your models, you need to use the export options in the menu bar. There are several options for exporting your models depending on your purpose and preference. You can access them by going to File > Export in the menu bar or pressing their corresponding hotkeys. Some of the most common options are: - Export Mesh, which exports your model as a mesh file in OBJ, FBX, or Collada format. You can choose the quality and optimization level of your mesh file. You can also choose to export the whole scene or only selected objects. This option requires the Mesh DLC to be installed. - Export Voxel, which exports your model as a voxel file in QB, QEF, QBT, QMO, QBCL, or VOX format. You can choose to export the whole scene or only selected objects. You can also choose to export with or without color information. - Export Slices, which exports your model as a series of PNG images that represent slices of your model along one axis. You can choose the axis, resolution, and range of your slices. You can also choose to export with or without color information. - Export 3D Print, which exports your model as a STL file that is ready for 3D printing. You can choose the quality and optimization level of your STL file. You can also choose to export the whole scene or only selected objects. - Export Sketchfab, which exports your model directly to Sketchfab, an online platform for sharing 3D models. You need to have a Sketchfab account and enter your API token in the settings. You can choose the title, description, tags, and license of your model. You can also choose to make it public or private. You can also import models from other sources by using the import options in the menu bar. You can access them by going to File > Import in the menu bar or pressing their corresponding hotkeys. You can import mesh files in OBJ, FBX, or Collada format (requires Mesh DLC), voxel files in QB, QEF, QBT, QMO, QBCL, or VOX format, Minecraft schematic files in Schematic format (requires Minecraft DLC), and image files in PNG format. Tips and tricks for Qubicle Voxel Editor users




Qubicle Voxel Editor is a powerful and versatile software that allows you to create amazing 3D models with voxels. However, there are some tips and tricks that can help you improve your skills and workflow with Qubicle Voxel Editor. Here are some of them:


How to optimize your meshes for mobile games




If you want to use your models for mobile games, you need to optimize your meshes to reduce their size and complexity. This will improve the performance and loading time of your game. Qubicle Voxel Editor has a built-in mesh optimization feature that can help you achieve this goal. To use it, you need to have the Mesh DLC installed and activated.


To optimize your meshes for mobile games, follow these steps:


  • Select the objects you want to optimize in the workspace or in the inspector.



  • Go to File > Export > Export Mesh or press Ctrl+Shift+E.



  • A dialog box will appear, asking you to choose the format and settings of your mesh file.



  • Choose OBJ, FBX, or Collada as the format of your mesh file.



  • Choose Mobile as the quality level of your mesh file.



  • Choose Optimize as the optimization level of your mesh file.



  • Choose whether you want to export the whole scene or only selected objects.



  • Choose a destination folder and name for your mesh file.



  • Click on the "OK" button to export your mesh file.



Your mesh file will be exported with a reduced number of polygons and vertices that will still preserve the shape and appearance of your model. You can check the size and complexity of your mesh file by opening it in another software such as Blender or Unity.


How to customize the user interface and hotkeys




If you want to customize the user interface and hotkeys of Qubicle Voxel Editor, you can do so by accessing the settings in the menu bar. You can access them by going to Edit > Settings in the menu bar or pressing Ctrl+P. You will see a dialog box with several tabs that allow you to change various aspects of Qubicle Voxel Editor.


To customize the user interface, go to the General tab and choose your preferred language, theme, font size, and window mode. You can also enable or disable some features such as auto-save, auto-update, tool-mirroring symmetry, and Sketchfab integration. To customize the hotkeys, go to the Hotkeys tab and choose your preferred keys for each tool and action. You can also reset the hotkeys to their default values by clicking on the Reset button.


To apply your changes, click on the OK button and restart Qubicle Voxel Editor. You will see your customized user interface and hotkeys in effect.


How to 3D-print or upload your models online




If you want to 3D-print or upload your models online, you can do so by using the export options in the menu bar. You can access them by going to File > Export in the menu bar or pressing their corresponding hotkeys. There are two options for 3D-printing or uploading your models online: Export 3D Print and Export Sketchfab.


To 3D-print your models, follow these steps:


Select the objects you want to 3D-print in th


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